POE2 0.2.0b Patch Review: Summoner Builds Still Struggle Despite Monster HP Nerfs

POE2 0.2.0b Patch Review: Summoner Builds Still Struggle Despite Monster HP Nerfs

Updated: April 07,2025 | Game: POE 2

A tested breakdown of gameplay pacing, AI issues, and system design flaws

The 0.2.0b hotfix in Path of Exile 2 aimed to reduce monster health and improve early game pacing. This article offers a hands-on review focused on summoner builds, exploring whether the patch helped address core gameplay issues. Includes AI flaws, system bottlenecks, and practical build advice.


📚 Table of Contents


1. What Did Patch 0.2.0b Actually Change?

The 0.2.0b patch was Grinding Gear Games' rapid response to community backlash about early game difficulty. Key adjustments included:

 

  • Reduced monster health in the campaign
  • Fixed skill bugs and loot inconsistencies
  • Intended to improve pacing and player retention

🎥 Want to see a detailed test video? Watch it here.


2. Post-Patch Summoner Build Retest

Even with full investment in gear, gem levels, and support minions like priests, summoner builds still feel underwhelming and fragile.

  • Minions are still easily wiped — even by basic enemies
  • Damage output remains low, even in optimal setups
  • Players are forced to kite constantly as AI fails to keep up

This patch slightly improved pacing, but not core viability for summoners.


3. Combat Pacing: Improved or Still Clunky?

Yes, monsters die faster now. But the core experience for summoners hasn’t changed:

  • Minion response is still slow — engagement lag is noticeable
  • Gameplay feels reactive instead of fluid
  • Still reliant on constant kiting and positioning

The patch fixed numbers, not mechanics.


4. Systemic Weaknesses in the Summoner Archetype

  • Support gems don’t scale survivability well
  • Minions die too fast even with dedicated gear
  • Requires high effort for minimal reward

Summoners currently face structural disadvantages that no gear can compensate for.


5. The Spectre System: Diversity in Theory, Failure in Practice

POE2 added over 500 Spectre types. But…

  • Only 1–2 Spectres are actually viable
  • Most have terrible AI or low DPS
  • Reviving is tedious and not worth it

The system promises diversity, but fails in execution.


6. Map Mechanics vs. AI: A Direct Conflict

  • Map mods like "minion reflect" make entire builds unusable
  • AI pathfinding causes desync and delays
  • Minions can’t keep up with player movement speed

The map system punishes summoners disproportionately.


7. Why the Power Curve Still Feels Flat

  • Passives give minimal impact
  • Ascendancy bonuses feel generic
  • There's no sense of “getting stronger” over time

Progression is numeric, not experiential — and players feel it.


8. Final Verdict and Build Suggestions

🚫 Avoid These Builds:

  • Summoners / Spectres
  • Combo-dependent builds without solid base damage

✅ Consider These Instead:

  • Cyclone — great uptime and clear speed
  • Explosive Arrow — strong AoE pacing
  • Speed-based melee builds with scaling potential

Need quick gear for switching builds? You can get reliable poe 2 currency here. It's fast, secure, and helpful early on.

Check itemD2R for trading, meta updates, and more build support.


📌 Final Thoughts

The 0.2.0b patch is a step forward, but summoners are still left behind. The HP nerfs help pacing, but don’t fix core systems — AI, scaling, survivability.

Until deeper changes arrive, summoners remain one of the least rewarding playstyles in POE2.

🎥 Full build test video: